The ability to customize the garage you'll be spending most of your time in customizing your rides in would make for an awesome bonus to show depth. However, it was also a game with many issues and with Need for Speed Payback comes redemption, a chance for Ghost to fix the issues of the previous game and add more content (I mean, that's what sequels do, right?).Ĭustomization has already been confirmed to play as strong a role as ever in Payback and future titles, which has definitely been evident from all the E3 gameplay, and I'd love to see customization extend to more than just cars. Need for Speed (2015) was in many ways a spiritual continuation of the Underground games, with its crazy customization and night setting. Need for Speed (2015) was the first time in almost 7 years that customization was brought back, along with a broad and diverse car list, cop chases that didn't rely on weapon power-ups and a progressive storyline with you working your way up the street racing scene in a low end car to dominate Ventura Bay.
#Need for speed 2015 cars list with pictures series#
Need for Speed (2015) however changed my mind on the Need for Speed franchise, a franchise for several years after Black Box closed that I once thought was almost doomed to fail, going down a road where the focus was more on cop-racer weapon battles with each entry lacking proper car customization that made the series so great. The Need for Speed games that came during the last generation however didn't have the same effect, as while there were some fun games, they just didn't compare like those four games did back on the PS2. Need for Speed has been one of my favourite racing franchises for as long as I can remember, with several of the games in the franchise such as the Underground series, Most Wanted (2005) and Carbon, being my all-time favourites.